/*
 * Copyright (C) 2016  Nicola Spanti (RyDroid) <dev@nicola-spanti.info>
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */


#ifndef PLANET_WARS_2D_RT_SDL2_DRAW_GAME_PLAYING_H
#define PLANET_WARS_2D_RT_SDL2_DRAW_GAME_PLAYING_H


#include "PlanetWars2dRT-core/specific/model/game_playing.h"
#include "PlanetWars2dRT-core/utils/color_rgb_const.h"


#define BACKGROUND_DEFAULT_COLOR_RED   COLOR_RGB_BLACK.red
#define BACKGROUND_DEFAULT_COLOR_GREEN COLOR_RGB_BLACK.green
#define BACKGROUND_DEFAULT_COLOR_BLUE  COLOR_RGB_BLACK.blue
#define BACKGROUND_DEFAULT_COLOR_ALPHA ((unsigned char) 255)


EXTERN_C_BEGIN


bool
SDL_draw_game_playing(game_playing_t* a_game_playing);


EXTERN_C_END


#endif
